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Abstract
Industrial Engineering teaching and learning requires the constant reinvention of strategies and methods for the effective learning of theoretical and practical concepts, which includes thinking about gamification methods that allow generating interest through the competitive and investigative spirit of the students. This paper presents a playful approach focused on building the concept of productivity based on the comparison of two of the best-known production systems in the industry, such as Flow shop and Job shop. After the application of the game, it was possible to demonstrate that players understand the definition of productivity, and also learn about the advantages and disadvantages of each type of production system effectively.
Keywords:
References
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